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Settings and activity

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  1. 19 votes

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    Alex Kaye supported this idea  · 
  2. 15 votes

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    Alex Kaye supported this idea  · 
  3. 13 votes

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    Alex Kaye commented  · 

    +1 for this. I was just trying to build a trivia-style game feature, expecting I could have the user speak the answer after a question prompt. Looking at the Amazon-provided samples, you have to have an AnswerIntent with numeric slots and give the user multiple possible answers to choose from. To make it work as I'd like, I'd have had to do crazy like create an intent for each possible answer and check attribute state to see if it came at the expected time.

    I wonder if the design team had the old UX debate about modal vs. modeless interfaces, and opted for the latter in skills, even though skills themselves are a mode. I would argue that given the utterance->intent mapping is fuzzy, modes are even more important for a voice interface than with e.g. keyboard shortcuts. At least keypress intents are unambiguous. With fuzzy voice matching, a global namespace is way too easy to pollute to the point of uselessness. We definitely need to be able to prune the match possibilities.

    Alex Kaye supported this idea  ·